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Actualización 1.5

The_Monk

Member
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Hola, estoy mirando todo lo que traerá la actualización 1.5 y hay alguna cosa que no entiendo muy bien a qué se refiere. Lo pego aquí por si alguno de los traductores haría el esfuerzo:
Undaunted Enclaves and Pledges
  • Undaunted at the Enclaves are welcoming new members. Follow the invitation to the Enclave to join up.
  • The Undaunted have established Enclaves near the capitals of each alliance. They invite adventurers to join them in the spoils of dungeon conquest.
    • At these locations, members of the Undaunted may acquire quests known as Pledges which will send you into various dungeons to defeat the enemies within.
      • Note: Each type of pledge may be performed every 20 hours.
    • There are two types of Pledges available which will send you into veteran and non-veteran dungeons respectively.
    • Non-veteran Pledges become available at level 45, and Veteran Pledges unlock at Veteran Rank 1.
    • Successfully completing a Pledge results in a key, the quality of which is determined by both the type of Pledge and whether optional objectives have been fulfilled.
    • These keys are used to open chests at the Undaunted Enclaves for a chance at various special rewards, including unique item sets and more.
    • Undaunted Enclaves also include Undaunted Quartermasters, who carry a stock of general goods particularly useful for dungeoneering adventurers.
  • Muchas gracias
 
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Luisen

New member
Lo que comenta ahí es que ahora habrá unas misiones de los Undaunted, a modo de misiones diarias (cada 20 horas) llamadas Pledges.
Estas misiones estarán divididas en no-veteranos (a partir de nivel 45) y en veteranos (a partir de VR1).

Estas misiones nos mandarán a mazmorrillas a matar determinados enemigos y al acabarlas, nos darán llaves que servirán para abrir cofres en los enclaves donde nos las han dado y en cuyo interior habrá recompensas especiales, tales como piezas únicas de set.

Algo tipo eso, misiones repetibles diarias como las que tienen en otros juegos que nos ayudarán a equiparnos y a conseguir XP extra.
Algo que vendrá muy bien para cuando vamos justitos de XP o para evitar farmeos innecesarios en Craglon.
 
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Ankario

Active member
Arrojaré un poco de luz!

Fuente: http://forums.elderscrollsonline.com/discussion/135688/pts-patch-notes-v1-5

Cosas importantes que vienen con la 1.5.0:

  • Instancia Veterana City Of Ash.
  • Animaciones faciales
  • Mejoras de los rangos veteranos (por fin!)
  • Escalado de instancias de grupo
  • Escalado de instancias de solo
  • Tema Undaunted (explicado a grandes rasgos por Luisen mas arriba, arigato!)
  • Diarias de crating
  • Estilo de crafteo Dwemer (SI NENA!!!!)
  • Nuevo set de 9 traits (2: max stamina, 3: max vida, 4: max magika, 5: Puedes llevar 2 mundus stone activadas)
  • Burbujas de chat (hakunad vuestras tatas, pueden ser desactivadas!)
  • Actualizaciones a los Delves (necesarias)

Con respecto a la mejora de los rangos veteranos, ahora ganaremos un skill point y un attribute point cada vez que ganemos un VR, pero bajan lo que pasivamente ganamos de atributos al subir de lvl. Lo cual compensa bastante. Costará cerca de 1,432,550 puntos de experiencia subir de VR, lo que hará mucho más ameno y fácil subir hasta VR14, aparte de más rentable.


El tema de las instancias que escalan será de la siguiente forma:

Las instancias no veteranas escalarán desde su nivel original hasta VR12, es decir, X instancia no veterana mínimo es lvl 30, escalará entre lvl 30 y VR12, si te metes siendo lvl 15, pelearás contra lvls 30.

Las instancias veteranas escalarán desde VR1 hasta VR12 excepto la nueva, City of Ash, que será VR14.

Recordemos que Dragonstar Arena no es una instancia de grupo, es un Challenge, así que no entra en este grupo de escalado.


Diarias de crafting.........AHORA CUANDO TENGO CASI TODO SUBIDO, NO? Bueno, básicamente serán misiones repetibles cada 20 horas y hay una para cada crafteo. Aparte de XP, darán XP y mats para ese crafteo en concreto.


Y bueno, pocos detalles mas (en verdad no, hay un montón pero me da una pereza infinita D: ), pero los huesos duros de roer son estos. La verdad es que creo que es el parche que más contenido introduce y más arreglos solicitados por la comunidad y lógicos introducen. También hay varios que se han dado cuenta ellos y no se han pedido, como las animaciones faciales, que fueron una gran sorpresa en la Quake Con anterior.

Acordaos de no emocionaros ni de ensuciar nada cuando leáis las notas del parche, ¡están sujetas a cambios! Al fin y al cabo son las del PTS!!!!

Y ademas, son más de 13Gb de parche, pedalead!!!!!! Saludos y nos vemos por Tamriel!


Bonus Tracks:

Algo que encontré en Reddit mientras escribía esto: http://i.imgur.com/CkVi9IP.png <-- cae en los cofres de Undaunted, a la mesa de Theorycrafting!!!!!!!!

Y el vídeo de los Undaunted de Aldmeri Dominion!

https://www.youtube.com/watch?v=9EY0u7AD9hk

POR LA REINA!
 
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HlodWig

Well-known member
13 gigacas de parche.En principio eso deberia ser bueno jajaja y pa cuando es esta actualizacion??
 
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Zenk_One

New member
Ya hay arreglos y cambios en el parche 1.5 (1.5.1). Los pongo en ingles por si alguno le interesa, no tengo tiempo de traducirlo, voy muy lento :p.
Alliance War

General
Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.

You can no longer discover enemy wayshrines in Cyrodiil. If you had previously discovered enemy wayshrines, those wayshrines will be revoked.

Figures
Forced the guards in Wayrest to put their clothes back on. City patrols will be a lot less awkward now.
Audio

General
Fixed an issue where some sounds would erroneously play while you logged out of the game.

Fixed an issue where sounds would stop playing after you fast travel to a new location or switch characters.
Combat & Gameplay


General
Reduced the amount of bonus damage provided by stealthed attacks against other player characters.

Note that stealthed attacks are still always critical strikes that stun your target.

If you have points in the following skills or skill lines, you will be receiving a skill point refund once Update 5 is published:

Annulment
Death Stroke
All two-handed skills
All one-hand and shield skills
All dual wield skills
All bow skills

Fixed an issue so you can no longer be knocked back and get stuck inside fixtures.

Nightblade

Assassination

Fixed an issue where casting Force Siphon on an enemy would remove their Shadow Cloak.

Weapon

Two Handed

Momentum Heal: Fixed an issue where this ability wasn’t able to critical strike.

Bow

Poison Arrow: Fixed an issue where this ability couldn’t critical strike.

World

Werewolf

Fixed an issue where light attacks were getting desynced.

Fixed an issue where light attacks were stopping werewolf ability animations from playing.

Bleed damage on light attacks no longer has a delay, allowing you to now damage your enemy on every hit.

Slightly increased the damage done by heavy attacks.

Reduced the duration of the werewolf Ultimate.

You can now sprint on all fours without sheathing your claws.

Claws of Anguish (Infectious Claws morph): This ability now decreases enemy healing by 40% instead of 33%.

Claws of Life (Infectious Claws morph): This ability now heals for 50% of damage caused instead of 33%.

Feeding Frenzy: Fixed an issue where this synergy couldn’t be used by werewolves.

Hircine’s Bounty: Increased the heal from this ability by approximately 30%. We also fixed an issue where this ability couldn’t be a critical strike.

Infectious Claws: Increased the damage over time from this ability by approximately 40%. We also reduced the initial damage from this ability by approximately 12%.

Piercing Howl: Increased the damage of this ability by approximately 40%.

Monsters

Delve bosses no longer share a loot cooldown with quest or overland group bosses.

Mantikora are no longer entirely immune to crowd control. They will still enrage and become immune to crowd control shortly after being subjected to a crowd control effect.

Monster Abilities

Assassin Beetle – Shadowstep no longer allows the Assassin Beetle to become permanently invisible.

Bears – Bleed damage from Savage Blows can no longer be mitigated by blocking, though the initial blow may still be blocked.

Storm Atronach – Strike is no longer immediately followed by another attack.

Dungeons & Group Content

Accepting Undaunted Pledges will now reveal the pledge dungeon on the map.

The Undaunted Enclave invitation will no longer be removed when accepting the Undaunted Pledge quest. It will now remove itself when you complete the quest.

The Undaunted Enclave invitation cannot be used below level 45, and now indicates the level requirements to use it.

Fixed an issue so dungeons will now only scale to Veteran Rank 12.

Fixed an issue where Veteran dungeon bosses weren’t dropping purple items.

Dragonstar Arena

Fixed an issue in Arena 9 where monsters could sometimes get stuck in combat.

Dungeons

Banished Cells

Shadowrend’s summoned Shadow Proxy will no longer award loot, XP, or personal validation.
Wayrest Sewers

Varaine Pellingare will now use his Smite ability regardless of what level he is.
Veteran City of Ash

You can now use the LFG tool to queue for Veteran City of Ash at Veteran Rank 1

Platforms in the Valkyn Skoria fight will now reset after being destroyed if your group is defeated.

You will no longer get stuck inside of the destructible platforms if you die and revive at the location of a destroyed platform during the Valkyn Skoria fight.

Return to Ash: You will no longer be able to interact with Wanda the bear since she had nothing to say, anyway.

Veteran Darkshade Caverns

The quest for this dungeon will now be properly offered to everyone when one member from the group accepts it.

Veteran Spindleclutch

All captives in the boss fight with Vorenor Winterbourne will now have the proper amount of health.

Trials

General
Increased the amount of Soul Reservoirs you begin with to 72 from 36.

Sanctum Ophidia

The Serpent’s Image will no longer attack you immediately upon entering the portal created by the Possessed Mantikora.

Lamia Footsoldiers and Lamia Hurlers will now attack you after they emerge from their hideaways.

Exploration & Itemization

General
Repeatable quests associated with a POI will no longer grant XP or other rewards for completing that POI every time you complete the quest, only the first time the POI is completed.

Fixed an issue with the Auridon Blacksmith Survey Report which was causing it to appear inverted.

Fixed an issue where you could crash while fishing.

Achievements

All spider monsters in Veteran Fungal Grotto will now correctly give credit towards the Veteran Arachnid Slayer achievement.

Item Sets

Maw of the Infernal: Fixed an issue where you could talk to the Daedroth summoned by this item set. We also fixed an issue where a Daedroth would summon after every attack.

Created new, more powerful versions of the Celestial Set that drop in Sanctum Ophidia:

Infallible Mage

2 Piece Bonus: Adds spell critical strike
3 Piece Bonus: Heavy attacks reduce enemy armor and spell resistance
4 Piece Bonus: Adds spell damage
5 Piece Bonus: Adds spell critical strike, and adds bonus damage to heavy attacks

Vicious Serpent

2 Piece: Adds weapon critical strike
3 Piece: Reduces stamina cost of abilities, and when you kill an enemy you will gain movement speed
4 Piece: Adds weapon critical strike
5 Piece: Adds weapon damage, and allows you to gain stamina when killing an enemy

Eternal Warrior

2 Piece: Increases healing received
3 Piece: Turns you into statue upon death with a 20 minute cooldown
4 Piece: Increases healing received
5 Piece: Increases maximum health
5 Piece: Gain Ultimate after turning into a statue

Updated the drop rates for the Undaunted item set so you have an equal chance of getting an item from any of the three sets.

Nightflame:

Fixed an issue where this item set didn’t have any icons.

Twice-Born Star: Fixed an issue with this item set where weapon swapping would remove the second Mundus Stone buff.

Itemization

Significantly increased the drop rate of Dwemer style chapters.

Fixed an issue where Cyrodiil Elite Gear Vendors weren’t selling jewelry for some sets.

Fixed an issue where repeatable quest rewards in Lower Craglorn were not giving items for player characters Veteran Rank 12 and above.

Added the item “Shoes of Adroitness” to drop from the Spider Daedra boss in the dungeon Crypt of Hearts so there are now 5 pieces of the set that drop.

Fixed an issue if you had a food buff, the eating animation would replay when logging back in or changing zones.

Quests

Bangkorai

Urenenya’s Lament: Fixed an issue with the centurion boss for this quest so it will no longer get stuck while walking around. If there’s a situation where the boss does still get stuck, he will now respawn quicker.

Fixed an issue with the smashing of the soul gem so it doesn’t use an in appropriate fire effect.

Coldharbour

Vanus Unleashed: Unlocking the seals can now be shared amongst your group members.
Deshaan

Wounds in the World: The quest step to kill the watchers can now be shared amongst your group members.

The Seal of Three: Fixed an issue that could cause you to be reverted back to a previous quest step within the instance and be unable to complete the quest without completely resetting the instance.

Taleon’s Crag: Egg-Eater’s health bar is now properly setup to reflect her boss status.

Eastmarch

Gods Save the King: There is now a proper area map pin for the quest step Free the Fractured Spirit of Jorunn while in Mistwatch

Crevasse.

Merriment and Mystery: Fixed an issue where you could not interact with the rock that you place the leftovers on.

Khenarthi’s Roost

Fixed an issue with the conversation with Sugar-Claws when leaving the island so you are not missing the option to leave under specific circumstances.

Main Quest

God of Schemes: The gauntlet monsters will now properly attack you once you are within sight range. Fixed an issue where some Daedric Titans that had problems with commitment no longer zip in and out of battle, and have been removed from the gauntlet encounter. Adjusted how Prince Naemon is freed from his prison. Faolchu will no longer howl in mid-conversation (how rude!) and he is now slightly easier to defeat. The Redguard Spirit that spawns when you free Septima Tharn will once again properly walk towards her. The Titan outside the front gate of Heart’s Grief now has a proper name. Meridia no longer spawns too early in the aftermath of the battle. Reduced the difficulty of a few monsters in the outer courtyard just as you enter the instance.

The Rift

Concealed Weapons: Aera Earth-Turner will once again appear on the quest step to talk to her near the end of the quest.

Miscellaneous

Fixed an issue where the game would occasionally crash when you would fast travel to other player characters.

Fixed an issue with the Veteran Rank 12 template where you were receiving Veteran Rank 14 rings for the Mage, Warrior, and Serpent item sets.
Entre otros los cambios para pvp del flaming oil me gustan, así no se utilizará en cualquier parte. Realmente tenía muy poco sentido el usarlos en tierra firme.

PD: Los sets de los Undaunted tienen buena pinta. Hay algunos que invoca animales o daedras. Para el rol de un archer tiene que molar.
 
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Ankario

Active member
Entre otros los cambios para pvp del flaming oil me gustan, así no se utilizará en cualquier parte. Realmente tenía muy poco sentido el usarlos en tierra firme.
POR FIN!

Ya habia leido las notas del 1.5.1., pero cada vez que leo lo de los aceites me alegra! Por fin dejaremos de ver a los DK tirando Cinder Storm y Oils! (Soy Dk pero yo no lo hacia, no me mola ser tan rastero)
 
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Zenk_One

New member
Me pasa lo mismo. Se acabo lo de poner aceites en el suelo de las puertas o en el paso de brechas en la muralla.

Yo lo uso para ponerlo en ciertas zonas abiertas solo para que no pasen. La gente si ve un oil cerca se aleja o no avanza directamente :D.

Excepto una vez que conseguí ir en stealh cerca de un grupo que se estaba juntando para ir en pelota, conseguí poner un oil al lado de ellos y echarlo una vez.... fue devastador, el recount me contó mas de 30 k de dps, que risas me pegué.
 
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